//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-present, Egret Technology.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////

class Main extends eui.UILayer {


    protected createChildren(): void {
        super.createChildren();

        egret.lifecycle.addLifecycleListener((context) => {
            // custom lifecycle plugin
        })

        egret.lifecycle.onPause = () => {
            egret.ticker.pause();
        }

        egret.lifecycle.onResume = () => {
            egret.ticker.resume();
        }

        //inject the custom material parser
        //注入自定义的素材解析器
        let assetAdapter = new AssetAdapter();
        egret.registerImplementation("eui.IAssetAdapter", assetAdapter);
        egret.registerImplementation("eui.IThemeAdapter", new ThemeAdapter());

        this.runGame().catch(e => {
            console.log(e);
        })
    }

    private loadingView: LoadingUI;
    private async runGame() {
        await this.loadResource()
        this.stage.removeChild(this.loadingView);
        this.createGameScene();
        //const result = await RES.getResAsync("description_json")
        //   this.startAnimation(result);
        messageManage.opneid = await platform.login();
        const userInfo = await platform.getUserInfo();
        await platform.showShareMenu();
        console.log("code:" + messageManage.opneid);
        console.log(userInfo);
        messageManage.analysis_user_data(userInfo);
        if (userInfo.avatarUrl != null) {
            //将玩家头像信息添加到预加载中
            RES.getResByUrl(userInfo.avatarUrl, this.getWxHead, this, "image");


        }


    }
    /**加载微信头像 */
    private getWxHead(data) {
        Main.wxHead = new egret.Bitmap();
        Main.wxHead.texture = data;
    }
    /**微信头像 */
    public static wxHead: egret.Bitmap;
    /**敌方微信头像 */
    public static EnemyHead: egret.Bitmap;
    /**加载进度条 和加载图片 */
    private async loadResource() {
        try {            
            //加载本地图片
            await RES.loadConfig("resource/default.res.json", "resource/");
             await RES.loadGroup("loading");
             const loadingView = new LoadingUI();
            this.stage.addChild(loadingView);
             RES.addEventListener(RES.ResourceEvent.GROUP_PROGRESS, this.onResourceProgress, this);
            await this.loadTheme();
            await RES.loadGroup("preload", 0, loadingView);
            this.stage.removeChild(loadingView);
        }
        catch (e) {
            console.error(e);
        }
    }

    private loadTheme() {
        return new Promise((resolve, reject) => {
            // load skin theme configuration file, you can manually modify the file. And replace the default skin.
            //加载皮肤主题配置文件,可以手动修改这个文件。替换默认皮肤。
            let theme = new eui.Theme("resource/default.thm.json", this.stage);
            theme.addEventListener(eui.UIEvent.COMPLETE, () => {
                //设置加载进度界面
                this.loadingView = new LoadingUI();
                this.stage.addChild(this.loadingView);
                resolve();
            }, this);

        })
    }
     private onResourceProgress(event: RES.ResourceEvent): void {
        if (event.groupName == "preload") {
            this.loadingView.onProgress(event.itemsLoaded, event.itemsTotal);
        }
    }


    private textfield: egret.TextField;
    /**
     * 创建场景界面
     * Create scene interface
     */
    protected createGameScene(): void {
        //创建游戏场景管理器
        let game = new Scene.SceneManager();
        this.addChild(game);
    }

}
